A physical system that gives Mini-Settings a voice.
Children listen, record, and discover communication at their own pace.
Mini-Settings creates the scene.
Brick-Talks gives the scene a voice.
Brick-Talks is a physical system that recognizes Mini-Settings, adds voice to the scene, and enables users to listen to demo sounds and their own recordings.
Through Mini-Settings, the system recognizes the scene and associates it with the determined communication level and Mini (the speaking role within the scene).
Using simple physical controls, children can:
The entire process happens without being tied to a mobile device.
The interaction takes place entirely within a physical game.
The goal is to create a system based on scene-linked demo sounds and recordings under the child's control, enabling communication to develop at their own pace and without pressure.
The interaction may be simpler or more advanced depending on the system version.
The system structure is as follows:
When the child wants to:
Within the HCI framework, Brick-Talks transforms communication practice into a tangible and multidimensional interaction model built on scene, level, and role.
Brick-Talks is designed as a physical interaction device.
It sits on top of the scene.
Interaction happens through seeing, touching, and hearing.
It relies on multisensory and tangible learning principles.
Brick-Talks is a compact embedded system that combines detection, voice processing, and physical interaction.
Visual elements support the physical interaction.
They don't replace it.
The system uses a small color screen.
Interface is icon-based with minimal text.
Shows the scene, selected Mini, and communication level.
Provides visual feedback for Demo, Record, and Play.
Supports simple animations to help understand the interaction.
Clear and accessible directions simplify the experience.
The interface guides the child. The interaction remains physical.
Brick-Talks progresses from listening toward communication, without rushing the child.
The interaction remains simple, physical, and under the child's control.
Focus: Building safe familiarity before speaking.
Focus: Hearing your own voice.
Focus: Mini and level-based communication.
Demo and Play are intentionally separated:
Demo: examples of how something is expressed
Play: lets the child listen to their own voice.
Focus: Visual guidance without disrupting physical play.
Adds visual support on top of V2 for the existing interaction.
Focus: Personalization and system expansion.
Carries V3 beyond the device itself.
The system evolves, but the core interaction always remains simple and under the child's control.
| Feature | V0 | V1 | V2 | V3 | V4 |
|---|---|---|---|---|---|
| Scene Recognition (RFID) | ✔ | ✔ | ✔ | ✔ | ✔ |
| Listening (Demo) | ✔ | ✘ | ✔ | ✔ | ✔ |
| Recording | ✘ | ✔ | ✔ | ✔ | ✔ |
| Structured Interaction (Mini & Level) | ✘ | ✘ | ✔ | ✔ | ✔ |
| Physical Controllers | Play | Record + Play | Full System | Full System | Full System |
| Screen (Visual Display) | ✘ | ✘ | ✘ | ✔ | ✔ |
| Scene-Specific Animations | ✘ | ✘ | ✘ | ✔ | ✔ |
| Visual Directions (Interface Feedback) | ✘ | ✘ | ✘ | ✔ | ✔ |
| Wi-Fi Connectivity | ✘ | ✘ | ✘ | ✘ | ✔ |
| App & Studio Integration | ✘ | ✘ | ✘ | ✘ | ✔ |
| Remote Content Updates | ✘ | ✘ | ✘ | ✘ | ✔ |
Brick-Talks is not designed based on age,
but based on communication stages.
Each version makes the system more structured, but also increases pressure.
Brick-Talks doesn't tell children they need to speak.
It gives them the opportunity to discover communication at their own pace and in their own way.
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